UE Dumper
· ☕ 6 min read
What is known to us is that UnrealEngine uses reflection to achieve various dynamic features, such as object management, garbage collection systems, etc. UnrealEngine generates reflection data during compilation, including class names, class methods, class fields and other class properties. And these data are packed and saved. In this situation, we can retrieve class information and symbols through reverse engineering. Usually, we refer to this process as Dump SDK.
In this blog, I downloaded UE4 4.